Finer curves.
More room to work.
Lasso selection, group handle controls, midpoint insertion, whole-subpath removal, and smoothing existing paths make it easier to refine several parts of a curve at once. Multi-object selection, duplication and sibling grouping now work across separate SVG elements. This work is verified locally and awaiting release.
Refine the curve where you need to.
Double-click a base-path segment to insert an anchor without changing its curve. For curved interior anchors, choose independent handles, angle-only mirroring, or matching angle and length in the Path inspector. Undo and saved reopening preserve the edits.
Select the points you need.
Drag a box, draw a freeform Lasso, or Shift-click individual anchors within one base path. Selections can span its subpaths. Shift extends a box or Lasso selection, Escape restores the previous group, and A returns to box selection.
Edit anchors together.
Drag or nudge a group while its handles follow. Smooth, Corner, Delete, and handle mirroring apply to selected anchors with one undo per action. Choose independent handles, aligned angles, or matching angles and lengths in the Path inspector. Mirroring requires curved interior anchors; partial deletion keeps at least two anchors in each remaining subpath.
Add points without changing the curve.
Add midpoints after selected anchors subdivides their following segments together, including adjacent segments and closed seams. The new points stay selected, the curves stay in place, and one undo restores the edit. Exclude the final anchor of an open path. Invalid groups leave the artwork unchanged. After Undo removes new points, the anchor controls follow the surviving selection.
Remove a whole part of a path.
Select every anchor in a subpath, then use Delete selected anchors, Delete or Backspace. The other subpaths keep their curves, paint settings and animation. You can combine whole-subpath removal with partial anchor deletion; a one-anchor remainder rejects the entire edit. Removing the final subpath deletes the element and its animation tracks. One undo restores everything, and saved files and SVG exports preserve the result.
Smooth a path you already drew.
Set a smoothing amount in the Path inspector, then choose Smooth path. It reduces points and smooths all subpaths in the selected element, keeping open endpoints in place and retained sharp turns as corners. Closed paths keep their seam connected; already-compact curves stay intact. Adjusting the amount alone leaves the artwork untouched. One undo restores the whole edit, and saved files and animated SVG exports preserve the result. Paths with Morph animation keep their separate timed-node workflow.
Select objects together.
Shift-click artwork or drag a box across the canvas. Shift adds to the box selection; Command/Ctrl reaches nested objects. In Elements, Shift selects a range and Command/Ctrl toggles individual rows. Select All and Escape work from the canvas and layer list, including detached Elements. Blue outlines and the inspector count show the selection without changing your file or undo history. Select one object to edit its properties; batch editing is still to come.
Duplicate artwork with its animation.
Select objects or groups and press Command/Ctrl+D, or right-click and choose Duplicate. Each copy starts over its original and becomes selected, keeping the same geometry, paints and animation. Groups bring their children, and copied objects can be edited independently. One undo removes all copies from that action. Saving, reopening, SVG export and detached Elements preserve the workflow.
Organize objects into groups.
Select siblings under the same parent and use Command/Ctrl+G or Group selection. The children keep their geometry, paint and animation, and the new group becomes selected. Click it to move or animate its members together; Command/Ctrl-click or double-click reaches a child. Ungroup with Command/Ctrl+Shift+G when the wrapper has no appearance, transforms, animation or references of its own. Both commands support one-step Undo, saving, reopening and detached Elements. A new group occupies the frontmost selected position, so grouping objects separated in the stacking order can change overlaps.
Connect separate paths.
Choose an endpoint, use Join endpoints, then click an endpoint on another path. The curves stay in place and the joined artwork uses the starting path’s appearance. Undo restores both paths. Shared parent animation can stay; individual animation and artwork references must be removed before joining.
Keep the toolbar close.
Drag the main toolbar by its left grip to move it within Design or SVG Animation. It stays expanded, remembers its position, and remains inside the canvas when the workspace resizes. Compact dropdown arrows keep their menus accessible above or below the bar. Other parent panels retain their separate windows.
Export the moment you choose.
Save a static SVG at the playhead with a matching preview. Animated exports include a still first frame for viewers who prefer reduced motion, including image embeds. Interactive exports pause and reset when that preference is enabled.
Next: batch object transforms. Cross-parent grouping, ungrouping wrappers with their own appearance or animation, paint editing, deletion, Alt/Option-drag, repeated-transform duplication and joining independently animated or referenced paths remain open. Verified in the local Chromium preview. Cross-browser reduced-motion verification and additional export formats remain open. These changes are under development and are not included in the Windows alpha.21 download.